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VA - Como Now: The Voices Of Panola Co. Mississippi (2008) posted dated 20 May 2013
VA - Como Now: The Voices Of Panola Co., Mississippi (2008)
Year: 2008 | Audio Codec: FLAC | Bitrate: lossless | Duration: 56:31 | Size: 319 Mb
Genre: Gospel / Blues / Christian / Worship | Label: Daptone Records
VA - Como Now: The Voices Of Panola Co. Mississippi (2008) posted dated 17 May 2013
Year: 2008 | Audio Codec: FLAC | Bitrate: lossless | Duration: 56:31 | Size: 319 Mb
Genre: Gospel / Blues / Christian / Worship | Label: Daptone Records
Dictionary of Literary Characters posted dated 23 September 2012
English | 2010 | ISBN: 0816073791 | 2528 pages | PDF | 19 MB
Dictionary of Literary Characters is a stunning, five-volume set containing descriptions of more than 40,000 characters in great literary works from the United States, Britain, and around the world. The wide assortment of characters featured in this comprehensive work are compiled from novels, short stories, and plays—ranging from such ancient classics as Sophocles Antigone to 21st-century prizewinners such as Jeffrey Eugenidess Middlesex. No other reference work covers such an extensive assortment of characters from so many different works of literature.
Creative Development Environment Concepts For Characters In Photoshop posted dated 15 January 2013
Creative Development Environment Concepts For Characters In Photoshop | 571 MB
In this tutorial we will learn how to create concept-art environments in Photoshop made specifically for our pre-designed characters. We will start with the analysis of reference material and then begin and finish our painting in Photoshop.
IDG Archetypes Designing Manga Characters posted dated 9 April 2013
Genre: elearning
If you want to transform your idea into creation, then this tutorial will show you how to quickly and effectively create heroic characters in unique style using human nature archetypes. Archetype: An original pattern or model from which all things of the same kind are copied or on which they are based. You can easily capture and transform your ideas into different types of characters using the major archetypes. In this FEATURE TUTORIAL, you will learn to construct FOUR characters from thumbnails, unique silhouettes and quick final presentable render images.
Zbrush Studio Projects Realistic Game Characters posted dated 22 January 2013
Zbrush Studio Projects Realistic Game Characters | 2.69 GB
As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBrush expert Ryan Kingslien zeroes in on specific areas of concern for game creation: human body style, faces, skin texturing, clothing, shoes, weaponry, and putting your character into a game environment.
Animating Game Characters in Maya 2011 posted dated 15 June 2012
English | 2011 | AVI | eLearning | 575MB
In this collection of lessons we will learn about a wide variety of useful techniques for animating game characters.
Digital Tutors - Creating Cartoon Characters In Maya 2013 posted dated 8 December 2012
Digital Tutors - Creating Cartoon Characters In Maya 2013
Intermediate | 4h 34m | 3.00 GB | Project Files 10 MB | Required Software: Maya 2013
Genre: eLearning
In this series of Maya tutorials, we will go step-by-step through the process of building and texturing a child character in a cartoony style. Cartoony, stylized characters are prevalent in the world of TV and film CG, as well as video games. These types of characters are a lot of fun to build, but they do present their own set of challenges.
Digital Tutors Creating Cartoon Characters In Maya 2013 (2012) posted dated 26 December 2012
Digital Tutors Creating Cartoon Characters In Maya 2013 (2012) | 3.41 GB
In this series of Maya tutorials, we will go step-by-step through the process of building and texturing a child character in a cartoony style. Cartoony, stylized characters are prevalent in the world of TV and film CG, as well as video games. These types of characters are a lot of fun to build, but they do present their own set of challenges.
ToonboxStudio - How to Draw Cartoon Animal Characters posted dated 5 April 2013
ToonboxStudio - How to Draw Cartoon Animal Characters
English | 6 Hours | AVC1 1280x740 15 fps | AAC 80 Kbps 22.05 KHz | 596 MB
Genre: eLearning
Digital Tutors Animating Next Gen Characters In Maya-TACTiLE posted dated 8 November 2012
Digital Tutors Animating Next Gen Characters In Maya-TACTiLE | ISO | 2.31 GB
Learna production workflow to game animation and time-saving methods forcreating game-ready characters rigs, non-linear animation, and addingappeal. Contains over 6 hours of project-based training for artistslearning character animation for next-generation games.
Designing The Male Character: Slim Characters posted dated 9 April 2013
Learn how Paris Christou designs the “SLIM MALE CHARACTERS!” with over 4 Hours of video footage and commentary.The Characters in this course are based on a young teenage Hero who works back stage at a theatre who then finds out that the Villain, “a crazy magician” has enslaved many bunny rabbits to pull out of a hat in every magic show he performs. Having pre-planned the characters and personalities for a story…. makes life very easy for a character designer to start developing. Paris Christou takes all the imaginative information of each character and demonstrates the stages to design the Hero and the Villain.
Digital Tutors - Creating Cartoon Characters in Maya 2013 (2012) posted dated 7 December 2012
English | h264 1280x720 15 fps | AAC 188 Kbps 44.1 KHz | 3.41 GB
Genre: eLearning
In this series of Maya tutorials, we will go step-by-step through the process of building and texturing a child character in a cartoony style. Cartoony, stylized characters are prevalent in the world of TV and film CG, as well as video games. These types of characters are a lot of fun to build, but they do present their own set of challenges.
Modeling Low Polygon Game Characters in 3ds Max posted dated 19 October 2012
Digital Tutors
Date: 2012-10-15 Disks: xx/49
Digital Tutors Envisioning Your Fantasy Characters Through Photo Manipulation posted dated 13 March 2013
Digital Tutors Envisioning Your Fantasy Characters Through Photo Manipulation | 1.3 GB
Well begin this course by discussing the importance of choosing an appropriate photo for our fantasy character. From there well conduct a visualization exercise by creating a sketch based on our photo that will provide us with a visual reference.
Digital Tutors Ncloth Techniques For Characters In Maya posted dated 20 January 2013
Digital Tutors Ncloth Techniques For Characters In Maya | 1.40 GB
In this series of Maya tutorials we will focus on how to use Mayas robust nCloth system to simulate everyday clothing. Youll learn everything from how to simulate various clothing types, to exploring ways to prevent interpenetration between passive and active nCloth objects.
Digital Tutors: Modeling Low Polygon Game Characters in 3ds Max-PLATO posted dated 16 October 2012
Digital Tutors: Modeling Low Polygon Game Characters in 3ds Max-PLATO | 2.24 GB
In this series of 3ds Max tutorials we will discuss tips and techniques for creating low polygon game characters used in MMO style games. We``ll start off by discussing how to set up our scene in 3ds Max that will help us work more effectively while creating our low polygon character. Then we``ll jump right into modeling the torso and continue building the base body, all the while paying close attention to our polygon count limit. Once the base body is complete, we``ll begin modeling the armor pieces for our character.
Digital Tutors: Modeling Low Polygon Game Characters in 3ds Max - PLATO posted dated 17 October 2012
Digital Tutors: Modeling Low Polygon Game Characters in 3ds Max-PLATO | 2.24 GB
In this series of 3ds Max tutorials we will discuss tips and techniques for creating low polygon game characters used in MMO style games. We``ll start off by discussing how to set up our scene in 3ds Max that will help us work more effectively while creating our low polygon character. Then we``ll jump right into modeling the torso and continue building the base body, all the while paying close attention to our polygon count limit. Once the base body is complete, we``ll begin modeling the armor pieces for our character.
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